Saturday, August 12, 2017

KANEKO'S CRIB NOTES LIII: SHIGERU MIZUKI, MASTER OF MYSTERIES


by Soren and Eirikr 

(This post contains "hacked-in" tables Blogger otherwise lacks that don't play nice on tablets or smartphones. If you're on a mobile device, FOLLOW THIS LINK for the mobile version / スマホ版 of this post!) 

We here at Kaneko’s Crib Notes have been researching the true identities and origins of certain demons for the better part of a decade, along with many other like-minded collaborators. The diversity of source and reference at play in the series compendium is a sight to behold, but that same variety includes origins of the utmost obscurity, particularly for an English-speaking audience; many of these figures and sources of inspiration have only the most paper-thin presence even in Japanese media. World Mythology is a field of nearly immeasurable depth, so adding clumsy renderings to and from katakana to the mix tends to complicate matters even further. But by turning our attention to the oeuvre of one of Kaneko’s known influences, celebrated artist and folklorist Shigeru Mizuki, we’ve stumbled upon a motherlode of cribs and sources the likes of which we aren’t likely to see again. And so we’ve decided to catalogue it all in one place: not just the mountain of Mizuki cribwork, but the results of many years of hunting for the identities and sources of the most mystifying figures to ever grace the compendium.

This Crib has been years in the making, and for once that actually means something. We’ve publicly discussed these endeavors before, at least in microcosm, but this is where the pieces really fall together. Read on and be acquainted with some of the most persistent secrets the series has to offer!


Friday, June 30, 2017

Japanese-Jewish Common Ancestry Theory & Shin Megami Tensei: Pseudohistorical Fantasies into Anti-Semitic Nightmares


"...We used the Japanese-Jewish Common Ancestor Theory as the base." -Yusuke Miyata, Shin Megami Tensei IV: Apocalypse scenario writer (source)

"If we were to follow the theory that the [Japanese] Imperial Family is part of the Hebrew lineage, then [Masakado] would also become the one who opposed the Jews. The imperfect hero, so to speak. It would be cool if that kind of man existed."  -Kazuma Kaneko, series artist and creative director (source)


Japanese-Jewish common ancestry theory is the most important idea in Shin Megami Tensei you've never heard of.  Its nature is self-evident, proposing that the Japanese are secretly descended from an ancient tribe of Israel. It sounds crazy, but it's no theory that its ideas have received some serious endorsements from Atlus staff, from a series scenario writer all the way up to top dog Kazuma Kaneko himself.


This article promises to be the most in-depth investigation possible of Shin Megami Tensei's usage of Japanese-Jewish common ancestry theory--including a dark side of anti-Semitism, as alleged by the title. But even as the series shoots itself in the foot with its handling of certain matters, SMT's application of Japanese-Jewish common ancestry theory is surprisingly broad and deserving of the diverse range of discussion topics contained within, including:

  • The history of the theory and its main arguments, as pertaining to SMT
  • Elucidating the series' portrayal of YHVH
  • The supernatural force that actually powers demon summoning in the series
  • The significance of Nocturne's Baal Avatar
  • Why certain Japanese demons are Jewish
  • Explanations of some of Kaneko's weirder comments
  • Why Raidou Kuzunoha actually serves YHVH 
  • And of course, a full analysis of the anti-Semitic themes that emerge from misuse of the theory
This is a huge subject, the revelations of which have huge ramifications for Shin Megami Tensei and Atlus. It is unlikely you will view SMT the same way again after discovering how the theory permeates myriad aspects of the series both anticipated and unanticipated. To know Japanese-Jewish common ancestry theory is to understand Shin Megami Tensei's inner workings!

Wednesday, June 28, 2017

Taira no Masakado: History vs. Legend (vs. Lemon)



Taira no Masakado has been variously depicted as an iron giant, a rebellious demon worthy of divine retribution, a vengeful floating head, a cosmic deity, and the bellwether of Tokyo's fortunes. All of these fantastical descriptions speak to a grand personality of great importance, but what of the historical Masakado, the 10th century samurai? What exactly did he do to deserve such mythical aggrandizement?

And because of Masakado's prominence in Shin Megami Tensei, it's useful, even essential, to survey the beheaded samurai's biography and the superstitions that quickly surrounded his posthumous image. Though not meant to be comprehensive, the following examination of his fabled life nonetheless reveals where the lines are drawn between Masakado the man and Masakado the angry spirit of folklore and SMT--plus a little "extra," let's say. Bottom line: You just can't keep a good samurai lich down.

Friday, February 10, 2017

Dissecting Dagda

"Role-wise there was a discrepancy in the game with the generally transmitted image of a good, food-loving god, so I broadened the definition." -Masayuki Doi, from Shin Megami Tensei IV Apocalypse Official World Setting Collection + Journey Towards the World of Mythology 

This was Doi's initial comment describing Dagda's Shin Megami Tensei IV: Apocalypse design. And what was the first thing mentioned? A "discrepancy."

I myself glossed over the juicy implications of this quote while editing Dijeh's translations of the artbook contents, as this was before the release of SMT4A's English version and with it the definitive information about the game's "broadened" version of Dagda. Still, it was right there, plain as day, and from a key member of the development team, no less! So just how profound must the differences be if even Shin Megami Tensei's new main artist has to admit right off the bat that SMT4A's take on Dagda is at odds with the mythological version? 

Friday, January 27, 2017

Hijiri, Candles, Freedom: Maniacs' Retcon Woes (and the Atlus "Enhanced" Edition Formula)


For many years it seemed almost unthinkable to criticize the seminal and influential Shin Megami Tensei: Nocturne in any way. Besides, any such criticisms could be easily excused. Re-rolling fusion skills? It just makes it all that more intense and satisfying to get exactly what you want. Random negotiation? It's just, uh, more fun that way, yeah! No story? Okay, that one is seriously illegitimate. Point is, an epoch-making, 15-year-old game like Nocturne will survive having its flaws exposed since it has a lot more to offer than RNG insanity.

The same goes for the vaunted Maniacs additions. Flat out, Maniacs made Nocturne a more fun game to play. Most of us across the Pacific or further will never know the difference, but I can't imagine a Nocturne with more ambushes and instant death and less Matador and Daisoujou becoming a cult hit. Its plot and backstory additions, though? It's open season.

I should state up front that this is article consists mostly of old material. It is the original survey of the writing inconsistencies of Hijiri's character (which the post permalink will continue to reflect) appended with two other older posts that dealt with iffy Maniacs creative decisions, like the guiding figures of the Freedom ending (a close reading of which contradicts Maniacs retcons of Aradia) and the kabbalistic theming attached to the Fiends' candelabra. Also, a new, somewhat meaty conclusion about the quality of the Atlus enhanced editions (re-releases, ports, whatever you want to call them) we'll continue receiving until the heat death of the universe.

And as of this update (December 2019), it's an extremely boring time to be a Shin Megami Tensei fan, so why not spend a quick 30 minutes reuniting with the writing tendencies of the team that will (eventually) bring us Shin Megami Tensei V? Hey, at least you know those improved gameplay mechanics are going to be pretty good...